The DJs are as funny as ever, perhaps even more blatant - if that's possible. Should that be the case, I can see music again being a big part of the draw for Vice City Stories. Unfortunately, Rockstar claimed the tracks in the preview build - most of which sounded new, relative to Vice City - are placeholders, though it's fair to assume that once the legal wrangling has been taken care of they'll be confirmed. The excellent soundtrack to Vice City was actually one of the things that kept me playing. One mission tasks you with driving land and water vehicles for a TV commercial it's a fitting introductory mission to the new craft on offer.Īnother of the defining features of the '80s was the musical landscape. Not surprisingly, narcotics play a big role in the game, and they formed the impetus behind half of the missions I got to see. The city may be the same, but the two years between this and Vice City means that here you're faced with more of the birth stage of '80s excess, when money was pumping into high rises and hard drugs were spreading through society. Every effort has been made to make the city more believable, hiding the population algorithms behind another layer of smarts. Vice City Stories does away with that non-randomness, says Rockstar. You'll notice this if you play the first PSP game for any amount of time. Free-roaming games suffer from what Rockstar explains is called clumping - when similar vehicles or characters congregate spontaneously in the same area. Less visible but no less real are the improvements to the game's AI. And it's for them that missions are now more similar in structure to those found in the console instalments. Sure, there are the subway riders who lose themselves in massive games, but many of them are playing at home too, tethered to the wall for that bar of extra brightness. Part of the reason for this is Rockstar's realization that gamers aren't necessarily playing their PSPs on the go. These bloated proportions are mirrored in the missions, which vary considerably in size, instead of sticking towards the lower end as Liberty City Stories did. Vice City is double the size of its portable predecessor. Rockstar calls it an understated character in the game, adding as it does to what is already impressive bulk. Excellent, too, is the water and everything associated with it.
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